@ThunderBass

BG3

Jia Lissa

Half-Elven Ingenuity
 

  • Choose an additional Proficiency!
  • Gain Elven Weapon Training 
    [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
     

Blessing of the Fey

  • Gain the Lucky Passive Feature! (Halfling) [When you roll a 1 for an Attack roll⁠Attack roll, Ability check Ability check, or Saving throw Saving throw, you can reroll the dice and must use the new roll.]
  • Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
     

Otherworldly Grace

  • Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
     

Elven Affinity

  • Gain Elven Weapon Training [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
  • Perception Proficiency [Characters who are proficient in Perception can add their Proficiency Bonus when making Ability check Ability checks.]
     

Age of the Half-Elf

+ -1 Proficiency Variant

+ -1 Proficiency & No Luck Variant

  • All of the above


Age of the Half-Elf - Major

  • All of the above
  • + Savage Attacks [When you land a Critical Hit with a melee weapon attack you deal an extra dice of weapon damage.]
  • + Relentless Endurance [If you reach 0 hit points, you regain 1⁠hit points⁠hit points instead of becoming Downed. Recharge: Long rest] 
  • Optional: Drow Weapon Training for all Half-Elves [You have Proficiency with Rapiers Rapiers, Shortswords Shortswords, and Hand Crossbows Hand Crossbows.]
  • Optional: Mage Slayer 
    Mage Slayer: Saving Throw Advantage 
    [When a creature casts a Spell within melee range of you, you have Advantage Advantage on any Saving throw Saving throws against it.]
    Mage Slayer: Attack Caster
    You can use a  Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
    Mage Slayer: Break Concentration

         Enemies you hit have Disadvantage Disadvantage on Concentration Concentration Saving throw Saving throws.

  • Improved Critical [The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.] + Increased Speed
  • Human Versatility X2 [Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter.]
  •     Extra Spell Slot! (Available at LvL2+)
  •     Extra Channel Charge!
  •     Extra Lay on Hands! [Use your blessed touch to heal a creature or cure it of all diseases and poisons.]
  •     Gain Sentinel Feat

             Sentinel: Vengeance [When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.]
             Sentinel: Snare [When you hit a creature with an Opportunity Attack, it can no longer move for the rest of its turn.]
             Sentinel: [Opportunit You have Advantage on Opportunity Attacks.]

  •     Gain Durable Feat (No ASI) [Your Constitution increases by 1, to a maximum of 20. You regain full hit points each time you take a Short Rest. Constitution +1]

Shadowheart

Half-Elven Ingenuity
 

  • Choose an additional Proficiency!
  • Gain Elven Weapon Training 
    [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
     

Blessing of the Fey

  • Gain the Lucky Passive Feature! (Halfling) [When you roll a 1 for an Attack roll⁠Attack roll, Ability check Ability check, or Saving throw Saving throw, you can reroll the dice and must use the new roll.]
  • Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
     

Otherworldly Grace

  • Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
     

Elven Affinity

  • Gain Elven Weapon Training [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
  • Perception Proficiency [Characters who are proficient in Perception can add their Proficiency Bonus when making Ability check Ability checks.]
     

Age of the Half-Elf

+ -1 Proficiency Variant

+ -1 Proficiency & No Luck Variant

  • All of the above


Age of the Half-Elf - Major

  • All of the above
  • + Savage Attacks [When you land a Critical Hit with a melee weapon attack you deal an extra dice of weapon damage.]
  • + Relentless Endurance [If you reach 0 hit points, you regain 1⁠hit points⁠hit points instead of becoming Downed. Recharge: Long rest] 
  • Optional: Drow Weapon Training for all Half-Elves [You have Proficiency with Rapiers Rapiers, Shortswords Shortswords, and Hand Crossbows Hand Crossbows.]
  • Optional: Mage Slayer 
    Mage Slayer: Saving Throw Advantage 
    [When a creature casts a Spell within melee range of you, you have Advantage Advantage on any Saving throw Saving throws against it.]
    Mage Slayer: Attack Caster
    You can use a  Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
    Mage Slayer: Break Concentration

         Enemies you hit have Disadvantage Disadvantage on Concentration Concentration Saving throw Saving throws.

  • Improved Critical [The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.] + Increased Speed
  • Human Versatility X2 [Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter.]
  • Extra Spell Slot (L1)
  • Gain Disciple of Life Feature [Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level⁠hit points⁠hit points.]
  • Optional: Gain War Priest Feature with 2 Charges (Stacks with War Domain) [When you make an unarmed or weapon attack, you can spend a War Priest Charge to to make an additional attack as a Bonus Action
  • Gain Proficiency with Martial Weapons
  • Optional: Gain Warding Flare Feature [Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss.]
  • Gain Sentinel Feat
     

+ Optional Heavy Armor Proficiency

+ Optional Smite

+ Optional Alert [You gain +5 to Initiative and can no longer be surprised.]