Jia Lissa
Half-Elven Ingenuity
- Choose an additional Proficiency!
- Gain Elven Weapon Training
[You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
Blessing of the Fey
- Gain the Lucky Passive Feature! (Halfling) [When you roll a 1 for an Attack rollAttack roll, Ability check Ability check, or Saving throw Saving throw, you can reroll the dice and must use the new roll.]
- Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
Otherworldly Grace
- Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
Elven Affinity
- Gain Elven Weapon Training [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
- Perception Proficiency [Characters who are proficient in Perception can add their Proficiency Bonus when making Ability check Ability checks.]
Age of the Half-Elf
+ -1 Proficiency Variant
+ -1 Proficiency & No Luck Variant
- All of the above
Age of the Half-Elf - Major
- All of the above
- + Savage Attacks [When you land a Critical Hit with a melee weapon attack you deal an extra dice of weapon damage.]
- + Relentless Endurance [If you reach 0 hit points, you regain 1hit pointshit points instead of becoming Downed. Recharge: Long rest]
- Optional: Drow Weapon Training for all Half-Elves [You have Proficiency with Rapiers Rapiers, Shortswords Shortswords, and Hand Crossbows Hand Crossbows.]
- Optional: Mage Slayer
Mage Slayer: Saving Throw Advantage
[When a creature casts a Spell within melee range of you, you have Advantage Advantage on any Saving throw Saving throws against it.]
Mage Slayer: Attack Caster
You can use a Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
Mage Slayer: Break Concentration
Enemies you hit have Disadvantage Disadvantage on Concentration Concentration Saving throw Saving throws.
- Improved Critical [The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.] + Increased Speed
- Human Versatility X2 [Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter.]
- Extra Spell Slot! (Available at LvL2+)
- Extra Channel Charge!
- Extra Lay on Hands! [Use your blessed touch to heal a creature or cure it of all diseases and poisons.]
- Gain Sentinel Feat
Sentinel: Vengeance [When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.]
Sentinel: Snare [When you hit a creature with an Opportunity Attack, it can no longer move for the rest of its turn.]
Sentinel: [Opportunit You have Advantage on Opportunity Attacks.]
- Gain Durable Feat (No ASI) [Your Constitution increases by 1, to a maximum of 20. You regain full hit points each time you take a Short Rest. Constitution +1]
Shadowheart
Half-Elven Ingenuity
- Choose an additional Proficiency!
- Gain Elven Weapon Training
[You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
Blessing of the Fey
- Gain the Lucky Passive Feature! (Halfling) [When you roll a 1 for an Attack rollAttack roll, Ability check Ability check, or Saving throw Saving throw, you can reroll the dice and must use the new roll.]
- Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
Otherworldly Grace
- Gain Persuasion Proficiency! [Characters who are proficient in Persuasion can add their Proficiency Bonus when making Ability check Ability checks.]
Elven Affinity
- Gain Elven Weapon Training [You have Proficiency with Longswords Longswords, Shortswords Shortswords, Longbows Longbows, and Shortbows Shortbows.]
- Perception Proficiency [Characters who are proficient in Perception can add their Proficiency Bonus when making Ability check Ability checks.]
Age of the Half-Elf
+ -1 Proficiency Variant
+ -1 Proficiency & No Luck Variant
- All of the above
Age of the Half-Elf - Major
- All of the above
- + Savage Attacks [When you land a Critical Hit with a melee weapon attack you deal an extra dice of weapon damage.]
- + Relentless Endurance [If you reach 0 hit points, you regain 1hit pointshit points instead of becoming Downed. Recharge: Long rest]
- Optional: Drow Weapon Training for all Half-Elves [You have Proficiency with Rapiers Rapiers, Shortswords Shortswords, and Hand Crossbows Hand Crossbows.]
- Optional: Mage Slayer
Mage Slayer: Saving Throw Advantage
[When a creature casts a Spell within melee range of you, you have Advantage Advantage on any Saving throw Saving throws against it.]
Mage Slayer: Attack Caster
You can use a Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
Mage Slayer: Break Concentration
Enemies you hit have Disadvantage Disadvantage on Concentration Concentration Saving throw Saving throws.
- Improved Critical [The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.] + Increased Speed
- Human Versatility X2 [Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter.]
- Extra Spell Slot (L1)
- Gain Disciple of Life Feature [Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's levelhit pointshit points.]
- Optional: Gain War Priest Feature with 2 Charges (Stacks with War Domain) [When you make an unarmed or weapon attack, you can spend a War Priest Charge to to make an additional attack as a Bonus Action
- Gain Proficiency with Martial Weapons
- Optional: Gain Warding Flare Feature [Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss.]
- Gain Sentinel Feat
+ Optional Heavy Armor Proficiency
+ Optional Smite
+ Optional Alert [You gain +5 to Initiative and can no longer be surprised.]