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The Fixed Stuff (and other changes)
Bugs! EventSpawn's lists yet linger in the comments, and I continue to chew away at them when I have the time. Which isn't as often as I would like, but I try to do enough repair work that the resulting list at least looks impressive. The following bugs he IDed have been fixed, along with a few things other people (and myself) found while playing:
- Fixed a bug in the dungeon menu that stacked healing effects after using items, making each subsequent item more potent. This actually made Lil D Brews useful, and I couldn't allow that.
- Got rid of a little bug that made equipment icons brighter and brighter every time you clicked them in the dungeon menu.
- Changed the code that prevents job descriptions for jobs that aren't on the screen from appearing. Occasionally they were popping up even if you couldn't access the job; now they're set not to appear unless the job icon's opacity is 100%. I'm so clever. (Though let me know if this does not, in fact, work. I've tested it for several cases, just to see that it works, but probably not all.)
- Used the same opacity thing from above to prevent the 'New Job' sign from flashing for the Arm Candy / Prostitute jobs even if you'd manage to lock them off via the Soo storyline. Don't think this will ever apply to other jobs, since none of the others are linked...
- Had to temporarily move the stat boxes off of the bonuses page when you start a new game because I was running out of room to squeeze in endings. There aren't many endings left that will go on that page - Gaspar's storyline and job will add four more, and the end game stuff will add a few more - so once I've got the next round of them done I'm going to redesign it so it only shows portions of the bonuses at a time, rather than all.
- Fixed a little bug that prevented the description for the Morph spell from appearing. Only showed up if you had the Gimme spell as well.
- Kinda fixed a little bug that resulted in re-fighting bosses as random encounters. Goob in particular seemed to be a recurring encounter in the bug. This is the result of multi-purposing an important dungeon variable. Doesn't come up often, but it's irritating when it does. I'll probably have to come up with a more permanent solution in the future.
- Fixed an oversight that allowed you to engage in sexytimes with lovers after being webbed up and sent home by Webbsy, assuming you lose her battle.
- Rejigged one of the Mr. Moe scenes so the outer border would fade -
and then reappear - properly. Fading in Flash is really touchy if you don't time things right, I have noticed.
- Fixed yet more typos and just plain wrong things in the script in various places. Still got more to go, too. Worst editor ever.
- In addition to the above, I uploaded a freeze repair early last week when no one was paying attention. It was so long ago I don't even remember what I fixed. Something to do with a Chico cut scene? That rings a bell.
One extra note. There's been a recurring bug (I may have addressed it before, don't remember) wherein cut scenes are not ending, and the game essentially stalls out. Almost every time this happens it's because the player was trying to click / space bar their way through the scene too quickly, and they skipped merrily past the scene changing flag. It seems to pop up when people are doing Mr. Moe scenes in particular.
If this tends to happen to you, just... slow it down a bit. I'm still trying to work out a way to prevent it from happening period, but it needs more testing first. So... yeah... just sayin'. Stop trying to speedrun poor Mindy.
Next Build
I know I've said this plenty of times already, but we are really getting close to the end game here. I only have one storyline left to do (Gaspar's) before hitting the wall on branching storyline content, at which point I'll have to work on the main plot. Yes, there's a main plot. If you've been pursuing all of the endings you've probably seen bits and pieces of it by now. Foreshadowing and such.
I like fedoras. They are rad.
I want to fix some more stuff before I jump to the end game, however, so I'm gonna push it off for at least a few more builds. Gaspar aside there are a bunch more job animations that need to be plugged into the game, I want to add more girls into the contests, and the Minor Crises need to be fixed in a variety of minor, fiddly ways. The next build will probably be another of these animation-centric and fixer-upper builds.
I've loved working on Mindy. For all my amateurish fumbling with code and getting shit to work properly, I'm really proud of how it has turned out. Nevertheless, I would love to work on something else for a change, and I'm lookin' forward to the end game. Like, goddamn, how do AAA programmers work on the same game for three, four, five years at a time...? Crazy bastards.
And speaking of the next game, which is still a ways off but nevertheless on the horizon, I'll be putting out a poll regarding it in the near future. So. Stay tuned.
Censorship: None
Platform: Windows
Language: English
Size 26 MB
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สมัคร MEGA สนับสนุนเว็บ
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